"With this in mind, we thought that the best thing would be to start from the very beginning and really get into the basics," she said.Īll tutorial resources, including PDFs of all the tutorials are available in Renderosity's Free Stuff section. "I do feel Dynamic clothing is very beautiful and that it offers so many exciting possibilities," she said.įrequency said she often gets questions about Dynamic versus conforming clothing, which is what led to the tutorial series. "Dynamic clothing has so much potential, but there is a bit of a learning curve if you are new to the subject," Frequency said from her hometown of Linköping, Sweden. In this tutorial, I will outline how I simulate two V4/Poser dynamic cloth items (the over-sleeves and over-skirt from Angeloi the Outfit) on a Genesis 8 Female figure. You should generally use conforming clothing for these situations because it requires fewer computing resources.īut if you want to add realism to your renders, Renderosity vendor Frequency, aka, Ylva Grefberg, has created a set of tutorials that will teach Poser users the ins and outs of Dynamic clothing in Poser. With dForce, I can not only use Poser dynamic dresses on Genesis figures, but also older V4 dresses that did not autofit well on Genesis. Items such as socks, bikinis, or tights don't need to be dynamic since in real life these types of clothing tend to be close-fitting with little to no room for independent motion. For example, your tablecloth will drape over a table or a flowing skirt will move as a figure walks.ĭynamic cloth objects require increased computing resources beyond those of conforming clothing. Dynamic cloth allows for realistic draping and wrinkles. It is typically designed for a specific figure but, when conforming clothing is “attached” (or conformed) to the figure, it automatically bends and poses along with the character that wears the clothing.ĭynamic clothing, on the other hand, adds incredible realism to your scenes by causing cloth objects to move as they would in real life. The main difference between the two is that dynamic clothing is manipulated in the Cloth Room.Ĭonforming clothing is poseable, just like a human or animal figure. To start, Poser has two types of clothing, conforming clothing and dynamic clothing.
The Cloth Room tools help you create cloth that responds realistically when animated. To speed up the rendering process, you can also choose to reuse textures and shadow maps, although this has to be done manually.Poser's Cloth Room allows you to create realistic cloth that behaves like real fabric. Renders are automatically saved to a stack so you can retrieve earlier renders (up to ten by default) and, using the Render Wipe slider at the bottom of the screen, quickly compare render setting variations.
Hit the Render command, or the new Render Area option, and the results appear in this new tab. The biggest change is the introduction of a new Render tab. Now the main Preview window where the central figure is posed can be set to display the current Production Frame, while new OpenGL hardware acceleration leads to a general performance increase for systems with supporting graphics cards. Much more successful is the reworking of the main Document window. ‘Simple’ is a relative term, however, as Curious Labs confuses matters by bizarrely defaulting to show the material used for James’ gums and by including a column of seemingly unrelated and mysteriously intimidating buttons – Set up Shadow Catcher, Set up Ambient Occlusion, Image Based Lighting (IBL) and so on – that for some reason have been called ‘wacros’. In fact, there are no new rooms at all, although the Material room has at least been reworked with a new Simple tab designed to protect users from the underlying node-based shader system (still available via the Advanced tab). So looking around the interface, what else is new? Version 5 raised expectations with its introduction of no less than six new rooms – Material, Face, Hair, Cloth, Setup and Content – but the changes in version 6 are much more limited. Perhaps the most striking change is in terms of the default clothes, with the all-white Raelian cult look replaced by much more realistic – if slightly fantasised – bulging jeans and long-sleeved top based on scanned texture maps of real clothes. The leap in realism involved is less than that between version 4 and 5, but it’s still a big improvement – if you can get over the similarities to Victoria Adams and Michael Owen, that is. Don has done his duty and been replaced by James, while Judy, the default female model, has been replaced by Jessi. SHAR3D - 3D Stuff For Poser - models, clothes, props, vehicles. The most obvious change when you load up the latest version is the new default customisable model. VIEW GALLERY Learn Create custom 3D scenes in no time with expertly crafted Daz.